[UPDATED 2018/12/24/19/45] THIS YEAR, IN THE FINAL ATEZIMAÏ WORLD OF KING MASHIACH, RAAK (hanukah) FOR THE CHRISTMAS DAY: SONY ELET SYSTEMS COMPUTERS

THIS YEAR, IN THE FINAL ATEZIMAÏ WORLD OF KING MASHIACH, RAAK (hanukah) FOR THE CHRISTMAS DAY: SONY ELET SYSTEMS COMPUTERS.

THE NEW AMIGA IS HERE!!! FOLLOW THIS LINK AMIGA FANS!!!

FIRST DEMO HERE::: https://kingmashiach1337.blogspot.com/2018/12/ca-y-est-1-here-it-is-1-elet-system.html

TO CELEBRATE THE END OF THE WORLD, ELSHADAÏ OFFERS TO ALL THE NOBLE PEOPLE OF GOD (QUASI ELEM, ELEM, ELAM) AND THEIR KING (ELERA), THE SONY ELET SYSTEMS COMPUTERS. THEY WILL APPEAR, TELEPORTED, TO YOUR HOMES, FOR 2018 DECEMBER THE 24th/25th.

PLEASE READ THE PREVIOUS POSTS ON THIS BLOG ABOUT THE SONY ELET SYSTEMS COMPUTERS, TO KNOW MORE ABOUT THIS CUSTOM ELETIM EXTRATERRESTRIAL COMPUTER.

INNER WORKINGS:
BETTER THAN THE BLITTER THE ASYNCHRONX SPIRALING CIRCUIT!!! THE ASYNCHRONX IS THE HEART OF THE COMPUTER, IT SYNCHRONIZE THE MEM, THE STORE MEM (FROZEN STATE MEMORY), THE COMPUTX (CALCS), THE VIDEO OUTPUT, THE AUDIOZONE AND THE GENERAL I/O.

INSIDE THE VIDEO OUTPUT CHIP AREA WE FIND:
THE VIDEOZONE::
- RASTERIZER (TO RASTERIZE THE DATA TO PIXELS)
- DYNVECTORX (FOR ALL 4D VECTORS CALCULATIONS, 3D SPACE AND TIME)
- DYNMATRX (FOR ALL THE nD MATRIX CALCS)
- POLYSHADE (FOR ALL THE LIGHTING CALCULATIONS ON THE SURFACES AND EDGES)
- POLYTRANS (FOR THE POLYGON TRANSFORMATIONS CALCULATIONS)
- SCREENBUFFERS (VIDEO MEM ZONES)
- MEMSLIDE (FOR DIRECT HARDWARE VIDEO MEM OPERATIONS IN AREXX AND ASM-X)
- RAINBOWMASTER (COLOR CYCLING, AUTO RAINDOWS SHADES AND ALL)
- TESSELATOR (REALTIME TESSELATION OF ANYTHING YOU WANT)
- ZX (FOR Z AXIS CALCULATIONS)
- ALIASR (ANTIALIAS ROUTINES)
- ELPRIME (3D PRIMITIVES)
- VDO-IN (VIDEO INPUT UNIT)
- BITMAPR (FOR TEXTURING WITH ALL SORTS OF TEXTURES)
- PARALLAX (FOR 2D MULTIPLANE SCROLLERS)
- 17 HARDWARE 3D RENDERERS (INCLUDED PHOTOREALIST RAYTRACED REALTIME 60 FPS ULTRA HD RENDERER AND 16 OTHER RENDERERS LIKE THE TOON SHADING RENDERER)

THE 17 RENDERERS OF THE VIDEOZONE:
1. PHOTOREAL
2. ZVECTRX
3. 3DOTS
4. ZEROLIGHT
5. SPARKS
6. ULTRON
7. ELGEN
8. OPTICAL
9. VIZION
10. RAINBOLIZER
11. 3toD
12. TOONz
13. HIGHSELECT
14. HIGHSTD
15. FLATSHADEz
16. HIGHSPEED
17. DREAMWORLD 

ALL THE VIDEOZONE AREAS (RASTERIZER, DYNVECTORX, DYNMATRX, POLYSHADE, POLYTRANS, SCREENBUFFERS, MEMSLIDE, RAINBOWMASTER...) ARE [D][I][R][E][C][T][L][Y]  [P][R][O][G][R][A][M][M][A][B][L][E] IN AREXX AND ASM-X! WITH NO SHITTY HARDWARE ABSTRACTION INTEL/NVIDIA/AMD DRIVERS AND SLOW INTEL API LAYERS

YOU CAN MOVE A SINGLE ELTRON (formerly known as electron) IN THE VIDEOZONE GRAPHIC CIRCUITS. YOU CAN MOVE AN ELTRON WITH ONE ASM-X CODE LINE !

IT'S NOT A DOWNGRADED EXTRATERRESTRIAL TECHNOLOGY LIKE THE ORIGINAL AMIGA WHO WAS MADE WITH EARTH ELECTRONIC COMPONENTS. IT'S NOT A LAME INTEL SATAN TECHNOLOGY TO ENSLAVE HUMANITY WITH SHITY DIRTY SPYING TECHNOLOGY. IT'S A REAL ELETIM ANAYA COMPUTER, AN EXTRATERRESTRIAL ONE, SIMILAR TO THE ELAZZA COMPUTERS OF THE ELERA EXTRATERRESTRIALS. IT'S A REAL ELETIM SPECIALLY CONFIGURED FOR PLANET EARTH, WITH 100 APPS AND 10 GAMES INCLUDED IN THE BOX, BRANDED SONY OUR PARTNER. IT IS MADE AT THE ATOMIC LEVEL WITH QUANTIC ITEP FACTORIES. IN A FEW YEARS, BEFORE 2023, WE WILL RELEASE THE ELAZZA COMPUTER WITH SIMILAR SPECS AND A 3D REALTIME PHOTOREALIST CAT INTERACTIVE GUI SPEAKING/LISTENING INTERFACE.


ROCKSTEADY 60FPS FULLY SYNCHRONIZED AT ULTRA HD RESOLUTIONS WITH ALL THE 17 REALTIME HARDWARE RENDERERS
YOU CAN CODE YOUR OWN ROCKSTEADY 60FPS SOFTWARE REALTIME RENDERER IN THE VIDEOZONE CHIP AREA
NO FRAMEBUFFERS ISSUES LIKE ON PC (INTEL MEMORY BANDWIDTH LIMITATIONS)
NO CPU CLOCK, WORKS AT THE SPEED OF THE ELTRONS
AUDIO HARDWARE SYNTHS AND PROCESSORS OF THE STANDARD STUDIO INTEGRATED IN THE CHIP
A CHIP FULL OF GOLD AND PLATINIUM OF THE SIZE OF A BIG iPad
FROZEN STATE MEMORY, MEMORY STORAGE
NO CODECS NECESSARY, UNCOMPRESSED PICTURES, AUDIO AND VIDEO
PERFECT MULTITASKING HARDWARE OPERATING SYSTEM NEVER SLOWING DOWN
IMMEDIATE STARTUP AND IMMEDIATE LAUNCH OF ALL THE PROGRAMS
100 APPS INCLUDED INCLUDING THE STANDARD UP DIGITAL AUDIO WORKSTATION
10 STANDARD GAMES OF ELET INCLUDED
AREXX AND ASM-X COMPUTER LANGUAGES AND CODING EDITORS
INCLUDES HUNDREDS OF DEMOS AND MUSICS MADE BY KING CEDRIC THE MESSIAH WHEN HE WAS EZAÏ ZULKOR AND WHEN KING CEDRIC WAS IN UMA
INCREDIBLE EXTRATERRESTRIAL ELET HIVE QUALITY HARDWARE SYNTHS, PROCESSORS AND EFFECTS
BILLIONS OF SYNTHS AND PROCESSORS PRESETS INCLUDED
BILLIONS OF PAGES OF DOCS AND TUTORIALS FOR MUSIC MAKING, DEMO CODING, APPS CODING AND GAMES CODING: FROM SIMPLE "BABY MODE" BEGINNER TUTORIALS, TO ADVANCED REAL SAÏET TOTAL SCIENCE MATHS TO CODE AUDIO FX
INTERNET ROUTER WITH 3 ETHERNET RJ-45 PORTS AND HIGH SPEED WIFI
QDRONES QUANTIC AMINET NETWORK CONNECTION FOR THE NEW WORLDWIDE COMPUTERS NETWORK
QUANTIC WIRELESS CONNECTION TO SCREEN, KEYBOARD AND MOUSE
SCREENS ON EACH KEYS OF THE KEYBOARD
FUNCTION MODE SWITCHES ON THE KEYBOARD TO SWITCH THE APPS INTO DIFFERENT MODES WHILE DISPLAYING THE KEYS FUNCTIONS ON EACH KEY SCREENS INTERACTIVELY
BOOTS UP IN 3 SECONDS WITH CRAZY VISUAL INTRO EFFECTS THAT YOU CAN SET, MODIFY OR REPLACE BY YOUR OWN ONES
INCLUDES LIGHTGUNS FOR ALL THE SCREENS OF PLANET EARTH AND FOR OUR SPECIAL ELET SCREENS
INCLUDES A HARDWARE C64 SID CHIP CLONE INTEGRATED AT THE ATOMIC LEVEL
...

I/O SPECS OF THE USD 1337 SONY ELET SYSTEM PROFESSIONAL COMPUTER:

MULTIPLEX QUANTIC CONNECT 128 I/O (128 QUANTIC PERIPHERALS I/O)
LEGACY USB 3: 4 I/O
LEGACY USB-C: 1 I/O
VIDEO OUTPUTS: QUANTIC CONNECT AND HDMI
AUDIO INS: 4 MONO XLR, 8 MONO TRS JACKS, 2 ADAT (2x8)
AUDIO OUTS: 4 MONO TRS JACKS, 2 ADAT (2x8)
MIDI I/O: 32 CHANNELS (2x16)

SUPPORTED LEGACY EXTERNAL DEVICES FILESYSTEMS: AMIGADOS, AMIGA FFS, MAC HFS, LINUX FILESYSTEM

THIS WAY YOU CAN USE YOUR LEGACY AUDIO HARDWARE WITH THE ELET SYSTEM COMPUTER AND YOU CAN IMPORT YOUR AMIGA/MAC/LINUX DATA

I/O SPECS OF THE USD 237 SONY ELET SYSTEM PERSONAL COMPUTER:

MULTIPLEX QUANTIC CONNECT 64 I/O (64 QUANTIC PERIPHERALS I/O)
LEGACY USB 3: 2 I/O
LEGACY USB-C: 1 I/O
VIDEO OUTPUTS: NONE (INTEGRATED 23" ELET HD SCREEN)
AUDIO INS: 1 STEREO MINI JACK
AUDIO OUTS: 1 STEREO MINI JACK
MIDI I/O: 16 CHANNELS

SUPPORTED LEGACY EXTERNAL DEVICES FILESYSTEMS: AMIGADOS, AMIGA FFS, MAC HFS, LINUX FILESYSTEM

THIS WAY YOU CAN USE YOUR LEGACY AUDIO HARDWARE WITH THE ELET SYSTEM COMPUTER AND YOU CAN IMPORT YOUR AMIGA/MAC/LINUX DATA

ALL THE SONY ELET SYSTEMS COMPUTERS INCLUDE 100 ELET APPS:
1. 2DMODE (2D ART CRAZY APP, VECTOR AND BITMAP)
2. 3DWORLD (3D WORLD DESIGN)
3. I DO CREATE (DEMOMAKING APP, INCLUDING AREXX DYNAMIC EDITOR)
4. PHOTOMYMIND (MIND TO BYTES CG ART APPLICATION)
5. SPACEWECREATE (3D DESIGN FOCUSED ON SPACE OPERA 3D DESIGN WITH TONS OF MODELS AND TEMPLATE SCENES)
6. ILEARN3D (3D LEARNING APP)
7. CODEMEUP (AREXX ASM-X LEARNING APP WITH TONS OF TUTORIALS)
8. STANDARD UP (THE MOST HIGH END PROFESSIONAL AUDIO STUDIO SOFTWARE)
9. CRAZY FECTS (VISUAL CODING)
10. GAME DESIGNER (GAMES CODING)
11. EXPLORE MAP (MAP OF THE WORLD)
12. ZION DEMO MODE (DISCOVER THE EXTRATERRESTRIALS OF ZION)
13. LEARN MATHS (FROM BEGINNER LEVEL TO SAÏET TOTAL SCIENCE, LEARN THE REAL MATHS... LEADING TO ANTIGRAVITY AND SPACE TRAVEL...)
14. TRACKMODE (CHIPTUNE AUDIO PRODUCTION APP)
15. VIDEOFX (VIDEO EDITING / COMPOSITING APP)
16. SYNTH DESIGN (DESIGN YOUR AUDIO SYNTH)
17. LEARN MUSIC (MUSICAL EDUCATION SOFTWARE)
18. DELUXE PAINT (2D ART DRAWING APP)
19. THE DIRECTOR (MOVIE / SCREENPLAY / STORYBOARD DESIGN APP)
20. CAR DRIVER (LEARN HOW TO DRIVE)
21. RENDERCODE (CODE YOUR OWN 3D REALTIME RENDERER)
22. CODEFX (VISUAL EFFECTS CODING APP)
23. MOTION MY BYTES (MOTION CAPTURE APP)
24. PERFECT WRITER (WORD PROCESSING APP)
25. SUPERCALC (CALC SPREADSHEET APP)
26. DELUXE CALCULATOR (SAÏET MATH SCIENTIFIC CALCULATOR WITH EQUATIONS CURVES DRAWING)
27. APP VISUALIZER (APP DEVELOPMENT IDE)
28. ENERGIZE (STUDY THE LAWS OF ENERGY)
29. CLOSE ME UP (FASHION DESIGN APP)
30. DISCOVER (STUDY THE INNER WORKINGS OF YOUR COMPUTER)
31. I SEE STARS (STUDY THE UNIVERSE)
32. TRUE SCIENCE (STUDY HOW THINGS WORK)
33. TWEAK ME UP (CUSTOMIZE THE COMPUTER APPEARANCE AND BOOT OPTIONS)
34. TALK TO ME (HAVE AN INTERESTING TALK WITH YOUR COMPUTER)
35. SING TO ME (SING A MELODY OR CHORDS TO YOUR COMPUTER THAT IT WILL TRANSFORM INTO A MUSIC FILE YOU CAN IMPORT IN STANDARD UP)
36. AUDIOFECTS DESIGN (DESIGN YOUR OWN AUDIO FX / PROCESSOR, SOFTWARE OR HARDWARE)
37. ELTRON ENGINEER (ELTRONIC CIRCUITS ENGINEERING SOFTWARE)
38. FLOWER ENGINEER (DESIGN FLOWERS THAT YOU CAN GIVE LIFE THRU SEEDS MADE BY ITEP QUANTIC FACTORIES)
39. HOME CONTROL (DOMESTIC APPLIANCES CONTROL AND PROGRAMMATION CENTER)
40. AMIGA EMU (AMIGA CLASSIC EMULATOR)
41. AMIGA DISASSEMBLER (AMIGA 68k BINARY TO ELET AREXX/ASM-X DISASSEMBLER)
42. C64 EMU (COMMODORE 64 EMULATOR)
43. C64 DISASSEMBLER (COMMODORE 64 BINARY TO ELET AREXX/ASM-X DISASSEMBLER)
44. COMPETITORS (MANAGE YOUR ENTRIES IN THE WEEKLY QDRONES AMINET NETWORK COMPETITIONS, UPLOAD/DOWNLOAD THE STUFF, CHECK THE RESULTS, VOTE)
45. BANKING ZERO ONE (MANAGE YOUR BANK ACCOUNT)
46. ANIMOVE (3D MODELING AND ANIMATION SOFTWARE FOCUSING ON THE ANIMAL ORGANIC WORLD)
...

ALL THE APPS USE THE INTERCHANGE FILE FORMAT FOR ALL THE FILES, ALL THE APPS ARE COMPATIBLE AMONG THEM.

UPCOMING GAMES FOR THE SONY ELET SYSTEMS COMPUTERS
EXCELSIOR, SPACE CARS, HYPERACE, CHASE URA, BLASTERS, BOOSTED CARS, DELUXE SIM CAR, CAR MINOUSH, LION RACER, DOGS ON WHEELS, ZERUS, CAR CRASH, CAR SIM, CAR BUILDER, F16 1337, F17, SUPER PHANTOM JET, MACH 137, MEGABLAST, TOTAL SIM, ROYAL AIR FORCE, LA BALLADE A MINOU, AZOV GAMES, STEROIDS, WARPER, DRUM AND WHEELS, BOAT RACE, VISITOR, GALACTIC DANCE, SULIVAN THE GREAT KING: TOTAL MISSION...

ALL OF THESE ARE ELET ELERA GAMES CODED BY KING CEDRIC WHEN HE WAS EZAÏ ZULKOR AND WHEN IN WAS IN UMA

SULIVAN THE GREAT KING: TOTAL MISSION, WILL BE PUBLISHED WITH BETHESDA STUDIOS
LION RACER WILL BE PUBLISHED WITH SEGA
GALACTIC DANCE WILL BE PUBLISHED WITH SONY INTERACTIVE ENTERTAINMENT

10 LIGHTGUN GAMES CODED BY KING CEDRIC WILL ALSO BE PUBLISHED WITH SEGA:
SHOTGUN, BLASTERX, SHOT THE FOCK DOWN, SHBLIKER, ROBOCOP, MILITARY ASSAULT, BACK IN THE TIMES, SHOOTERX, GOLEM BLASTER, GOLEM ZONE

THAT'S A TOTAL OF 30 GAMES CODED BY KING CEDRIC THAT WILL BE RELEASED IN THE NEXT WEEKS. SOME OF THEM WILL BE PUBLISHED BY PUBLISHERS AND AVAILABLE IN ALL THE STORES, SOME OF THEM WILL COMPETE IN THE WEEKLY COMPETITIONS AND WILL BE AVAILABLE FOR FREE.

THE 10 GAMES INCLUDED WITH ALL THE SONY ELET SYSTEMS COMPUTERS:
1. LION COMMANDER
DO YOU REMEMBER WING COMMANDER SPACE OPERA? THIS TIME WE DELIVER THE REAL ORIGINAL LION COMMANDER SPACE OPERA FLIGHT SIM GAME, WITH STUNNING PHOTOREALIST REAL TIME RENDERING. YOU CAN PLAY IN NETWORK UP TO 4 REAL TIME PLAYERS IN THE SAME FLYING SQUADRON.
2. WORLD RULER
A TURN BASED WORLD WAR STRATEGY GAME. THINK ABOUT A WAY BETTER CIVILIZATION GAME. UP TO 8 PLAYERS MODE.
3. LION MINOU
A RPG GAME STARRING A ZEKZEK KRSHKRSH BIPEG JAGUAR. REAL TIME PHOTOREALIST 3D RENDERER.
4. MECHMACHINE
TURN BASED AND WAY BETTER THAN THE FRONT MISSION SERIES.
5. SPIDER V
SCITECH CAR RACING GAME WITH STUNNING SOUND AND GFX. UP TO 8 NETWORKED PLAYERS.
6. THE FORCE
MAY THE FORCE OF THE LIGHTSOR BE WITH YOU.
7. F16 FIGHTING UNIT
INSPIRED BY THE STRENGSOR AKA 5 F16 FIGHTING UNIT COMBAT AIRPLANES, JOIN THE MILITARY TODAY, JOIN US NOW. IT'S A COMBAT FLIGHT SIM.
8. DEFENDER OF THE CROWN
THE ORIGINAL ONE, NOT THE DOWNSIZED 2D AMIGA VERSION.
9. LA DANSE DES LIONS
MAKE THE LIONS DANCE ON SCREEN ON SYNCH WITH YOUR FAVORITE DRUM AND BASS TRACKS. UP TO 8 NETWORKED PLAYERS, OR UP TO 4 PLAYERS ON THE SAME MACHINE.
10. IKAÏ MASTER
THE IKAÏ IS OUR MARTIAL ART, THE REAL KARATEDO. IT'S A 3D COMBAT GAME, WITH IMPRESSIVE FX. THERE IS A 2 PLAYER MODE.

SOME SPECS OF THE UPCOMING SONY ELET SYSTEMS COMPUTERS:
GRAPHICAL PERFORMANCE: 1 TERABILLION POWER 13337 OF TEXTURED AND SHADED QUADS PER SECOND AT 60FPS WITH A PHOTOREALIST RENDERER. MORE WITH LOWER QUALITY RENDERERS. 17 RENDERERS INCLUDED IN HARDWARE.
FLOATING POINT OPERATIONS: 1 TERABILLION POWER 133333337 TERAFLOPS.
REDUCING THE SIZE OF THE DESIGN OF THE COMPUTER DOWN TO THE SIZE OF 1 ATOM AND 1 ELTRON GIVES THE COMPUTER TREMENDOUS POWER. ONLY 1 ATOM IS NECESSARY TO MEMORIZE 1bit, WITH 2 OTHER ATOMS ON EACH SIDES OF IT, 1 ACTING AS A LIFE GATE AND THE OTHER AS A DEATH GATE.
ELTRONS ARE ENERGY. WHEN 1 ELTRON RESIDES AROUND 1 ADAM FROZEN STATE MEMORY STORAGE ATOM, THE ADAM ATOM IS ENGLOBED BY 1 ELTRON. THERE IS A SPHERE OF WHITE ENERGY ALL AROUND IT. THE SIZE AND ENERGY OF 1 ELTRON CAN VARY ACCORDING TO THE ATOMS IT IS GOING THRU OR ENGLOBING. CONTRARILY TO THE FLAWLED FAKE SCIENCE SAYINGS, ELTRONS ARE NEVER ROTATING AROUND 1 ATOM, THEY GO THRU IT, OR ENGLOBE IT. AND ATOMS ARE ALL AND ALWAYS UNBREAKABLE, THERE IS NO ATOMIC FISSION POSSIBLE, IT'S LIKE TRYING TO BREAK WATER WITH WAVES, YOU CAN NOT BREAK WATER, BUT ATOMS CAN TRANSFORM ATOMICALLY INTO ATOM COMPOUNDS, JUST LIKE WHEN YOU TRANSFORM WATER INTO GAZ.

SOME SPECS OF THE NEXT EXTRATERRESTRIAL LEVEL ELET SYSTEMS PRO AUDIO STUDIO SOLUTION COMING FOR CHRISTMAS 2018 ON PLANET EARTH:
1. REAL TIME ATOMIC LEVEL PITCH SHIFTING TECHNOLOGY
2. BEAT SLICING TRANSIENT MATRIX TECHNOLOGY
3. FULL DAW AND HARDWARE SAMPLER BIT LEVEL INTEGRATION OF THESE 2 FEATURES
4. TRANSIENT AMPLIFYING AND DECODING AT THE HARDWARE LEVEL
5. BITMATRIX ALPHA SHADING EFFECTS IN HARDWARE
6. MULTIPHASE ALTERATION AND MORPHING IN HARDWARE
7. QUANTIC BIT LEVEL ENHANCERS
8. FREQUENCY WARPING AND SPIRALING EFFECTS
9. ALL SORTS OF ROBOTRON (VOICE ROBOTIZING) EFFECTS
10. PUTS TO SHAME THE BEST EVENTIDE EFFECTS
11. BIT SYNC PROGRAMMABLE MAIN BPM IN DAW AND ALL DEVICES
12. HIGH SUB BASS SPECIALIZED SAÏET EFFECTS AND MASTER BUS ENHANCEMENTS
13. NO LATENCY (<1ps) ULTRA LOW VOLTAGE GLOBAL DESIGN (1 ELTRON PER BIT IN MOST CIRCUITRIES)
14. GLOBAL CLOCKSYNC WITH TRUE ZERO LATENCY FOR ALL THE STUDIO (ELTRON SPEED COMPENSATION GLOBAL CLOCKSYNC TECHNOLOGY)
15. BIG BPM ROTARY KNOB TO ALTER THE BPM LIVE IN THE STUDIO
16. BIG PITCH ROTARY KNOB TO ALTER THE PITCH LIVE IN THE STUDIO
17. HUNDREDS OF ROTARY KNOBS AND FADERS, EACH WITH ITS OWN BLUEISH LCD LIKE SMALL SCREEN, ALL FULLY INTEGRATED AND RECORDABLE IN THE DAW
18. HUNDREDS OF PROFESSIONAL BREAK SAMPLES COMING FROM OUR STANDARD STUDIO FAMOUS COLLECTION
19. MILLIONS OF PATCHES AND PRESETS FOR ALL THE SYNTHS, EQs AND PROCESSORS
20. HUNDREDS OF TUTORIALS AND AUDIO MATH DOCS FOR SOME OF THE INCLUDED SYNTH PATCHES
21. HIGHLY PRECISE AND FULLY INTEGRATED WITH THE DAW, 64 STEREO CHANNELS, 16 STEREO BUSSES, DIGITAL ELTRON (DIGITALLY CONTROLED ANALOG), MIXER, WITH FULLY AUTOMATED FADERS
22. STEREO, 5.1, 7.1, 360, MODES ON ALL CHANNELS AND BUSSES FOR THEATER APPLICATIONS
23. 13Hz TO 23KHz FREQUENCY SPACE
24. 2048bit RESOLUTION
25. 256KHz WORKING FREQUENCY AND TOP SAMPLING FREQUENCY
26. 1 TO 333 BPM WORKING RANGE
27. RAW MODE FOR READING RAW BINARY DATA FROM ALL SORTS OF STORAGE
28. EXCLUSIVE PATENTED ELTRON ULTRA HIGH BANDWIDTH COMMUNICATION TECHNOLOGY BETWEEN ALL THE STUDIO GEAR


AREXX CODE SAMPLE 1:

IN THIS 29 LINES TUTORIAL YOU WILL LEARN SOME SIMPLE AREXX COMMANDS, TO OPEN A FULLSCREEN WITH A TRANSITION EFFECT, DRAW 3 TIMES A WHITE SQUARE ON A BLACK BACKGROUND, AND GO BACK TO THE DESK WITH A STANDARD AUDIO AND VIDEO TRANSITION.

SCREENBLOCKFADEEFFECT[TYPE=1; FROMDESKTOFULLSCREEN; FULLSCREENBGCOLOR #FULL0]
SCREENRES 480*270
SCREENORIGIN CENTER
SCREENWRITECOLOR #FULL1

FOR a=1 TO a=3 DO
FOR x1=-50 TO x1=50 DO
SCREENWRITEPOINT(X=x1; Y=-50)
DELAYCS=1
REMOVELASTSCREENWRITEPOINT
END
FOR y1=-50 TO y1=50 DO
SCREENWRITEPOINT(X=50; Y=y1)
DELAYCS=1
REMOVELASTSCREENWRITEPOINT
END
FOR x2=50 TO x2=-50 DO
SCREENWRITEPOINT(X=x2; Y=50)
DELAYCS=1
REMOVELASTSCREENWRITEPOINT
END
FOR y2=50 TO y2=-50 DO
SCREENWRITEPOINT(X=-50; Y=y2)
DELAYCS=1
REMOVELASTSCREENWRITEPOINT
END
END

SCREENTWIRLEFFECT[TYPE=3; SCREENBACKTODESK]|WHILE->$1
$1->AUDIORAZORDOWNEFFECT[TYPE=1]
LASTSCREENAUDIOSYNC[TIMEAUDIOMODE]

THE SIMPLE COMMANDS SUCH AS SCREENWRITEPOINT USES PARENTHESIS FOR THEIR PARAMS, BUT THE MACROCOMMANDS SUCH AS SCREENBLOCKFADEEFFECT USES BRACKETS FOR THEIR CONTEXTUAL PARAMETERS.

DELAYCS IS A DELAY IN CENTISECONDS.

THE SCREEN EFFECTS ARE OF DIFFERENT STANDARD TYPES.

THE BAR CHARACTER "|" ASSOCIATED WITH THE WHILE INSTRUCTION EXECUTES SOMETHING IN PARRALEL, THAT WE CAN POINT TO USING A MEMORY ADRESS ALIAS IN THE FORM OF "->$x".

VARIABLES CAN BE WRITTEN IN MAJ OR MIN BUT IT IS RECOMMENDED TO USE MINS, WHILE THE PARAMETERS MUST ALWAYS BE WRITTEN IN MAJ.

TIMEAUDIOMODE IS THE PARAMETER OF THE MACROCOMMAND LASTSREENAUDIOSYNC THAT WILL TIME ADJUST THE AUDIO TO SYNC IT WITH THE DURATION OF THE ASSOCIATED SCREEN EFFECT.

THIS SAMPLE CODE WILL DRAW 3 TIMES A WHITE SQUARE PIXEL BY PIXEL, DURING A TOTAL DURATION OF 12 SECONDS.

DESK IS THE NAME OF THE GUI SCREEN CALLED IN OTHER OPERATING SYSTEMS THE DESKTOP, OR GEM OR WORKBENCH.

AREXX DOES NOT NEED A COMPILER BUT RUNS AT RUNTIME WITH THE PERFECTLY OPTIMIZED AREXX TO CORE TECHNOLOGY, WITH GUARANTED 100% ROCKSTEADY 60 FPS SCREEN FRAME RATE.

IT WOULD BE USELESS TO REWRITE THIS IN ASM-X BECAUSE THE EXACT SAME CODE WOULD BE RUN AT THE HARDWARE LEVEL.

NOTE THAT WE USE THE MINIMUM AMOUNT OF VARIABLES TO DRAW THE SQUARE IN ORDER TO SAVE SOME VERY LITTLE MEMORY SPACE, IT'S KINDA USELESS, BUT IT IS BETTER CODED WITHOUT USELESS VARIABLES RESIDING IN MEMORY, WE USE NUMERICAL VALUES (50 AND -50) DIRECTLY IN THE CODE, BUT PLEASE ALSO NOTE THAT USING VARIABLES TO REPLACE THESE NUMERICAL VALUES BY VARIABLES IN THE DRAWING ROUTINES WOULD BE MANDATORY IN MORE ELABORATED DRAWING ROUTINES IN A COMPLETE DEMO, AND PLEASE NOTE ALSO THAT THIS WOULD BE MORE EFFICIENT TO USE VARIABLES TO ALTER THEM TO TUNE UP YOUR DEMOS DRAWING PARAMETERS AND TIMINGS.


AREXX CODE SAMPLE 2:

SCREENBLOCKFADEEFFECT[TYPE=1; FROMDESKTOFULLSCREEN; FULLSCREENBGCOLOR=#FULL0]
SCREENRES 1920*1080
SCREENANTIALIAS[TYPE=1]
SCREENORIGIN CENTER
SCREENWRITECOLOR #FULL1

NEW OBJ 3DVECTORCUBE->$CUBEOBJ
$CUBEOBJ.3DDIM=100*100*100
$CUBEOBJ.3DDUMP[XORIGIN=-480; YORIGIN=-270; ZORIGIN=0]->$CUBE1
$CUBEOBJ.3DDUMP[XORIGIN=480; YORIGIN=-270; ZORIGIN=0]->$CUBE2
$CUBEOBJ.3DDUMP[XORIGIN=0; YORIGIN=0; ZORIGIN=0]->$CUBE3
$CUBEOBJ.3DDUMP[XORIGIN=-480; YORIGIN=270; ZORIGIN=0]->$CUBE4
$CUBEOBJ.3DDUMP[XORIGIN=480; YORIGIN=270; ZORIGIN=0]->$CUBE5

NEW 2DARRAY->$CUBEARRAY
$CUBEARRAY.ARRAYDECLARE[0=$CUBE1; 1=$CUBE2; 2=$CUBE3; 3=$CUBE4; 4=$CUBE5]

FOR a=1 TO a=3600 DO
ARRAYLOOP $CUBEARRAY ON b DO
$CUBEARRAY[b].3DRANDOMROTATE[TYPE=SIN; SPEED=AVERAGE]
END
LOOPSCREENSYNCSPEED[TYPE=RANDOMFREEZE; MODE=FPSZAP; TOLOOP=INNERLOOP; LOOPVAR=TOFRAME]
END

SCREENBLOCKFADEEFFECT[TYPE=1; SCREENBACKTODESK]

#ROTATE 5 VECTOR CUBES AT RANDOM WITH A FPS ZAP FREEZING EFFECT DURING 3600 FRAMES AT 60FPS, FOR A DURATION OF 1 MINUTE.




IN THIS CODE SAMPLE WE INTRODUCE THE CONCEPT OF OBJECT ORIENTED PROGRAMMING WITH THE COMMAND NEW OBJ, CREATING AN OBJECT OF 3DVECTORCUBE. VECTOR BECAUSE IT IS MANAGED AT THE HARDWARE LEVEL BY VECTORIX MATHEMATICS, AND BECAUSE IT IS A WIREFRAME 3D OBJECT.

TO CREATE COPIES OF THIS OBJECT, WE USE THE DUMP COMMAND, THAT DUMPS THE DATA OF OBJECT TO A REQUESTED MEMORY SPACE, ACCESSED BY A MEMORY ALIAS WITH THE "$" SYMBOL. WE PUT ALL THE DUMPS OF THE 3D OBJECT INTO A 2 DIMENTIONAL ARRAY, A SIMPLE ARRAY TO ACCESS THEM ALL NUMERICALLY, IN A SINGLE LOOP, AVOIDING US TO REPEAT THE SAME COMMAND 5 TIMES.

THE COMMAND 3D RANDOM ROTATE RUNS A RANDOMIC 3D ROTATIONS THAT CAN BE PARAMETRIZED. WE PARAM IT WITH SIN TYPE, TO USE RANDOMIZED SINUSOÏDAL MODULATION OF THE 3 AXIS 3D ROTATIONS OF THE CUBE, AND PARAM THE SPEED TO AVERAGE. NOTE THAT THERE IS AN ALIAS FOR AVERAGE IN AREXX THAT IS THE ABBREVIATION "AVG".

BY DEFAULT, A LOOP THAT CONTAINS SCREEN ANIMATION ROUTINES WILL BE OPTIMIZED TO RUN AT A 60Hz TO HAVE A PERFECT 60FPS SYNC ON THE SCREEN. HERE I HAVE DECIDED TO ADD MORE SCREAMING HARDWARE EFFECTS ON THE SCREEN, BY USING DEADLY PARAMETERS OF THE LOOPSCREENSYNCSPEED MACROCOMMAND OF TYPE RANDOMFREEZE AND MODE FPSZAP TO FREEZE ON THE SCREEN A FRAME AT RANDOM WITH A BEAUTIFUL HARDCODED FADEIN FADEOUT EFFECT BY DEFAULT, ZAPPING SOME FRAMES WHEN NEEDED TO KEEP THE LOOP IN SYNC WITH THE 60FPS, AND ADDING OTHER EXPLAINATIVE PARAMETERS THAT ARE NOT MANDATORY BUT FOR PURE TUTORIAL PURPOSE, TO SHOW THE EXTENDED POSSIBILITIES OF THE LOOPSCREENSYNCSPEED MACROCOMMAND.

NOTE THAT YOU WILL GET THIS SAMPLE CODE TUTORIAL WITH YOUR ELET SYSTEMS BRANDED SONY, WHEN THEY'LL BE RELEASED ON PLANET EARTH BY THE END OF THE YEAR 2018. WE ARE CURRENTLY WORKING ON THE INTERNET PROTOCOLS LEGACY COMPATIBILITY AND HARDWARE STRONG FIREWALL TO ADD EXTRA INTERNET SECURITY TO FLOOD ATTACKS TO OUR FINAL CONSUMER PRODUCTS.

EVERYTHING INSIDE THIS CODE SAMPLE USES AREXX COMMANDS AND MACROCOMMANDS THAT CORRESPONDS TO PHYSICAL ATOMIC LEVEL CIRCUITS IN THE HARDWARE. IF INTEL HAD TO COPY OUR ELET SYSTEMS DESIGN AND AREXX LANGUAGE, THEIR COMPUTER WOULD BE THE SIZE OF THE CITY OF LOS ANGELES, BECAUSE THEIR TECHNOLOGY IS BASED ON DIRTY AND WEIRD ALCHEMY, AND NOT ATOMIC CORE BASED LIKE OURS. WE USE QUANTIC ITEP FACTORIES TO BUILD OUR COMPUTERS. A STANDARD ELET SYSTEMS COMPUTER CAN BE OF THE SIZE OF $1 COIN IF WE WANT TO REDUCE EVERYTHING AT THE MAXIMUM SACRIFYING A FEW HARDCODED ROUTINES AND STORAGE MEMORY. A ELAZA ELET SYSTEMS COMPUTER HAS A MOTHERBOARD OF THE SIZE OF A BIG SAMSUNG SMARTPHONE, AND IS WAY MORE POWERFUL THAN THE ELET SYSTEMS BRANDED SONY WE ARE ABOUT TO RELEASE ON PLANET EARTH. A ELAZZA COMPUTER HAS TERABILLIONS OF TERABILLIONS OF TERABILLIONS OF TERABYTES OF FROZEN STATE STORAGE MEMORY...


UPCOMING SONY ELET SYSTEMS COMPUTERS: LET'S PLAY WITH ASM-X::

GOFULLSCREEN[SCREENRES=640*400;COLORRES=#FFFFFF]
SCREENMEMSTARTADDRESS->$screenstart
SCREENMEMENDADDRESS->$screenend
LOADRAWTOMEMRANGE[FILE="SOMEFILE.IFF";MEMRANGE=[FROM=$screenstart;END=$screenend]]
FOR $a=$screenstart TO $screenend DO
ASM-X DO
ZA $a
ZA $screenend-($a-$screenstart)
LOCKRUN UNTIL SCREENREFRESH
AZ $a
AZ $screenend-($a-$screenstart)
END
END
FOR $a=$screenstart TO $screenend DO
ASM-X DO
ZA $a
END
END
FOR $b=1 TO 240 DO
ASM-X DO
MOV MEMRANGE(START=$screenstart;END=$screenend;LEFTSHIFTAMOUNT=($screenend-screenstart)/2;PROTECT=YES)
LOCKRUN UNTIL SCREENREFRESH
MOV MEMRANGE(START=$screenstart;END=$screenend;RIGHTSHIFTAMOUNT=($screenend-screenstart)/2;PROTECT=YES)
LOCKRUN UNTIL SCREENREFRESH
END
END

# NICE RAW BYTES SCREEN TRANSITION EFFECT BY LOADING A FILE IN RAW MODE TO THE SCREEN MEMORY RANGE


SONY ELET SYSTEMS SINUS FX AREXX TUTORIAL:

ZOOMOUTTOFULLSCREEN[SPEED=HIGHEST;FULLSCREENBGCOLOR=#FULL0;FULLSCREENCOLORRES=#FFFFFF;SCREENRES=720*200;SCREENRESBLOCKBARSCOLOR=#333333;SCREENORIGIN=LEFTCENTER]
PLAYAUDIOFILE(MYAUDIOFILE.IFF)
DEFEQ{y=amp*SINDEG(angle)}->$equation1
$equation1.PARAMS(amp=100;angle.MIN=0;angle.MAX=720)
$equation1.SOLVETORASTERMEM[RESULTHEXARANGE[FROM=#000000;TO=#FFFFFF];MAPPARAMTOHEXA[PARAM=angle;HEXARANGE=[FROM=0;TO=256]]]->$rasterizedequation1
NEW OBJ OVERSCANTOPBLOCKBARTITLE->$overstr
$overstr.COLOR=#FULL1
NEW OBJ GRAPHICSTRING->$hexadata
$hexadata.COLOR=AUTORAINBOWROLL
$hexadata.SCREENLAYER=2
offset=0
FOR a=1 TO 3600 DO
FOR hexarangeangle=0 TO 256 DO
$hexadata.REMOVEFROMSCREENIFANY
$rasterizedequation1.DRAWTOSCREENBYSTEP[TYPE=RAINBOWTRON;STEPFROMLOOP=hexarangeangle;MAPSTEPTOEQUATIONPARAM=angle;MAPDRAWAMPLITUDETOEQUATIONPARAM=y;SCREENLAYER=1;PARAMTOXOFFSET=angle;XOFFSET=offset]
$hexadata.X=hexarangeangle*720/256
IF $rasterizedequation1.Y>0 THEN
$hexadata.Y=$rasterizedequation1.y+10
ELSE
$hexadata.Y=$rasterizedequation1.y-10
END
$hexadata.STR=$rasterizedequation1.RAWDATA[READPARAM=y;FORMAT=SHARPEDHEXA]
$hexadata.WRITETOSCREEN
$overstr.STR=hexarangeangle
$overstr.WRITETOSCREEN
END
offset++
SYNCTOSCREENANDAUDIOTHISLOOP[TYPE=44RANDOM;FX=RANDOM]
END

#THIS 29 LINES RAINBOW SINUS DEMO EFFECT SYNCED TO A AUDIO FILE IS TRUELY KILLER!
 
 
THE ELET SYSTEMS COMPUTERS THAT OUR ITEP QUANTIC FACTORIES WILL SOON START PRODUCING FOR THE SONY BRAND USES THE AREXX LANGUAGE WITH THE AREXX TO CORE RUNTIME TECHNOLOGY. AREXX IS A ULTRA HIGHLY RICH LANGUAGE WITH MANY ALIASES AND DEFAULT VALUES.

THIS DEMO DRAWS A RAINBOW EFFECT SINUS ON 256 STEPS, OFFSET++ THE SINUS EVERY 256 STEPS LOOP BREAK, DISPLAYS A HEXADECIMAL RASTERIZED SINUS EQUATION RESULT BELOW OR ABOVE THE RAINBOW SINUS HEXADECIMAL VALUE, AND A 256 STEPS COUNTER ON TOP OF IT OVER THE TOP GREY BLOCK BAR. ALL SYNCED WITH CRAZY RANDOMIZED EFFECTS ON 4/4 MUSIC BEAT RATIO, BPM SYNCED OFF COURSE.


:::QDRONES AMINET NETWORK COMPETITIONS INFO::: https://kingmashiach1337.blogspot.com/2018/12/20181224-elshadai-speaking_23.html


THE DREAM COMPUTERS...

FOR ALL THE PEOPLE OF GOD...

COMING TO YOUR HOMES...

THIS CHRISTMAS...

RAAK IS THE NAME OF THE REAL CHRISTMAS/HANUKAH

RAAK!!!!!!!!!!!!!!!!!!!!!!!

BE BLESSED

ELSHADAÏ THE ALMIGHTY GOD



AND REMEMBER, THE ORIGINAL REAL DESIGNERS AND ENGINEERS OF THE ORIGINAL AMIGA COMPUTER BEFORE IT WAS SOLD TO COMMODORE IN THE 80s, THE ANAYA EXTRATERRESTRIALS WITH THE QUANTIC CHANNEL 51 TO ELET, ARE WITH US, THEY ARE OF ZION:

 ANAYA ANAKIM EXTRATERRESTRIAL PICTURE

Comments

  1. I think I gonna cry! You're the extraterrestrials that made the Amiga! You're back!? Glory to you and the new Amiga! The AmiJesus!!!!!!!!!

    ReplyDelete
  2. No words would thank you enough

    I'm writing this email because I want to tell you my experience, but first: WHILE (THE END OF THE WORLD == false) {PRINT "THANK YOU GOD!"}. I believed in the UFOS since I'm 12 years old reading all the books, I then was in the Amiga Computer games, working as Fairlight BBS SYSOP, Then my life was a nightmare... Then I ordered this Dream ELET computer online, and now WHAT!!!! MY DREAM HAS ARRIVED TO MY HOME 3 MINUTES AFTER ORDERING IT!!!!! I will tell no one, the people would be so jealous!!!!!

    IBM Sucks / Fairlight

    ReplyDelete

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